The game was super cool but I just couldn't play through it, the sensitivity was way too low, and with no options screen, or even a pause screen, i couldn't adjust it. Other than that tho the game's amazing!
Just saw your game on the UE4 Results stream and played it. Great job on the gamejam and really cool Level Design (that's the field I'm more interested on games). Congratulations :)
Ah, glad you liked it! I'm impressed you managed to break the bounds of the level this much - we put extra effort into placing blockers for most places:D
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The game was super cool but I just couldn't play through it, the sensitivity was way too low, and with no options screen, or even a pause screen, i couldn't adjust it. Other than that tho the game's amazing!
Cool, very nice, love to see more of the development. Where can I see more of you?
Thanks! Hopefully we'll get some time over and do a proper demo of this game - and then we could take some time to show more of our process...
Sadly we don't really have a proper place for info/updates - maybe my twitter? Otherwise we'll probably post here as well if we keep at it:)
Immortal trick: just hold Ctrl(crouch) while you fight :)
:D - we realized this 10 minutes after deadline, never should've implemented the crouch >_>
Just saw your game on the UE4 Results stream and played it. Great job on the gamejam and really cool Level Design (that's the field I'm more interested on games). Congratulations :)
Thanks!:) I'm sure @Trinxy will be happy to hear that you liked his level design!
Ah, glad you liked it! I'm impressed you managed to break the bounds of the level this much - we put extra effort into placing blockers for most places:D